3D Viewport problems with 3D Editor...
Blitz3D Forums/Blitz3D Programming/3D Viewport problems with 3D Editor...
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Hi All... I am having this problem with my 2D viewports for my 3D map editor im' designing right now. What the problem is, Is this: I have 4 viewports... ( As most 3D map editors do!! ) Im' trying to get my "Top", "Side", "Back" view to come up in a wireframe like 2D projection view for the 3D objects in my maps... I want to be able to click on the 2D view of the objects in either one of the views mentioned above and be able to move my 3D objects in the given direction according to that of the current 2D view im' working with! I also want to be able to show the 3D objects in the perspective view rendered normally!! ( Textured that is!! ) all at the same time as most 3D map editors do now a days. I would like to get my 2D views to look like that of "CShop" or "Quill3D"... Does anybody know of any good tutorials on a matter like this, Or better yet... Maybe a code sample to help explain some of the mystery involved here?!? Any help on this matter would be very, very appreciated!!! Thank's alot to All... |
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No need to post twice. Anyway, * create four camera viewports. * Set Wireframe to true. * Hide the perpective/nonwireframe camera * render(renderworld) * set wireframe to false * hide the other cameras and show the perspective camera * render You might want to change the projection mode to orthograpic for the wireframed views. |
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And...as Flynn pointed out in your other post on this topic: Instead of hiding the camera you should use :- CameraProjMode cam,0 It's much much faster... ________________________________________ I am at work, with no access to blitz, but here's some code that should help (may be a coupla errors ;) ) graphics3d 800,600,32,0 setbuffer backbuffer() topcam=createcamera() sidecam=createcamera() frontcam=createcamera() cameraviewport topcam,0,0,400,300 cameraviewport sidecam,400,300,400,300 cameraviewport frontcam,0,300,400,300 rendercam=createcamera() cameraviewport rendercam,400,0,400,300 whatever=createcube() positionentity whatever,0,0,0 positionentity topcam,0,30,0 positionentity frontcam,0,0,-30 positionentity sidecam,-30,0,0 positionentity rendercam,20,-20,10 entityparent topcam,whatever entityparent sidecam,whatever entityparent topcam,whatever while not keydown (1) if keydown(200) then translateentity whatever,0,0,1 if keydown(208) then translateentity whatever,0,0,-1 if keydown(203) then translateentity whatever,-1,0,0 if keydown(208) then translateentity whatever,1,0,0 pointentity topcam,whatever pointentity sidecam,whatever pointentity frontcam,whatever pointentity rendercam,whatever wireframe 0 hideentity topcam hideentity sidecam hideentity frontcam showentity rendercam updateworld renderworld wireframe 1 showentity topcam showentity sidecam showentity frontcam hideentity rendercam updateworld renderworld flip wend endgraphics end |
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@Sweenie I ended up posting here twice because I got to thinking that alot of other Blitz3D users may of thought this this post was in the wrong forum due to the previous post's topic Title and all, And that's why I posted twice with a different topic title in hope to get a reply to my question here... Sorry about the cunfusion?@#$% @Malice And thank's for pointing that out to me because I forgot about it.... thank's also for the code snippit too! |