Renderworld Buffer problem
Blitz3D Forums/Blitz3D Programming/Renderworld Buffer problem
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I'm using this code SetBuffer ImageBuffer(TempImage) RenderWorld Right now, I can't see to get Blitz to render to this buffer(TempImage). It's a valid buffer, and I can get the normal drawing opperations to render to it. Does the renderworld command only work on the BackBuffer()? |
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Yep, you can only render to the backbuffer. Copyrect to the image from the backbuffer. |
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Ah suck, oh, I think I can work around that. Thanks. |