Server Questions
Blitz3D Forums/Blitz3D Programming/Server Questions
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I have a couple of questions on a few of the basics for creating a 3d server, they are: 1. Should the server update each client for every frame of animation, or could you run 5 or 10 frames before updating? Or would it screw up collisions, etc? 2. Should only the server check collisions, or each client? 3. Is there a faster way to loop thru each player then with a for p.player=each player, or go with for x=1 to 100 and update p(x)\stuff etc? 4. How many frame rates is a good frame rate for a 3d server, or the minimum to shoot for? 5. How much faster is udp then tcp? twice as fast?? 6 Oh and whats the best way to wait for the next stream of input? While not readavail(stream)? or?? I am working on my first server code, and i have a basic idea, i just want to make sure i have the basics right. Thanks for the input. |
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anybody? Can somoene tell me if the server needs to or should update the clients for each frame? |
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Are you writing a game like doom? Or a massivly multiplayer game? Or a real time strategy game? |
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massive multiplayer...*smile* |