Little bone animation problem :(...

Blitz3D Forums/Blitz3D Programming/Little bone animation problem :(...

ChrML(Posted 2004) [#1]
Hi everyone,

I made a little animation in 3D Studio Max of a hand I'll use in my FPS engine to hold the weapons. The only problem is that when I play the animation in blitz (3 frames so far, 0-2), I see the bones animate out of the hand, but the hand that I actually did animate, and that does change during animation in 3dsmax atleast, is just there. I know that the bones have to be hidden, but I just showed them once, and then I saw that they were the ones animating, and not the hand the bone is attached to. How come?, and how can I fix it? I put the keyframes at the bones, so that might've caused it?


Rob(Posted 2004) [#2]
www.onigirl.com/pipeline

use the correct plugins to export it.


ChrML(Posted 2004) [#3]
I did use that exporter...


Ruz(Posted 2004) [#4]
did you use skin rather than physique.
And did you uncheck sceneroot and have vertex weighting checked?


ChrML(Posted 2004) [#5]
I did use skin to apply the bones to the model.

Sceneroot and vertex weighting? Where are those checkboxes?


ChrML(Posted 2004) [#6]
Any help?


Rob(Posted 2004) [#7]
Those Checkboxes turn up when you export a B3D file. You can't miss them.


ChrML(Posted 2004) [#8]
It was impossible to uncheck Add Sceneroot, but I did as the sceneroot tip said: Use FindChild(). And that did it. Now the hand animates, and not the bones (which now are hidden :D). Thanks for help!