Unit Wonder!!
Blitz3D Forums/Blitz3D Programming/Unit Wonder!!
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1 unit in b3d is what size in reality. 1 meter, 1 feet, 1 milimeter or 1 miles? Don't say that its up to me, because its look like the light and camera has preset scale of calculation. I create one room 3 meter x 3 meter. Because I assume i unit is 1 mm so my room is 3000 x 3000 unit size. Then I create point light on the centre. In b3d my room is so dark. Then I change my unit. I asume 1 unit on my 3d is equal to 1 meter. So I create a room size 3 x 3 unit. Create a pointlight and render in b3d. Its to bright ??? So what unit we should do? |
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size is irrelevant. 3000x3000 is WAY too huge, you shoulc be trying to keepm the scale smaller. Anywho the light wasnt illuminating anything becase it has a default max range of 1000 (Units radius). Decide what each unit means for you. I personally use 1 meter = 1 blitz unit. |
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At the standard FOV on a 17" monitor, you have to scale the camera by 0.05 on all 3 axii, for 1 unit to equal 1 meter. Andy |
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1 unit to 1 meter is a common setup. |
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What MB said. |
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axes :) |
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What Mustang said. |
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Yeah, one metre in Lightwave seems to end up as one unit in Blitz3D. |
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But then consider sound. in order to get 3D sound working properly if you are using too large of a scale you never hear the sound until the listener is in range of the sound. I think the smaller the scale the better but if it's too small then you deal with floating point errors. I started my game with 1 unit = 1" so I have to scale things down to get lightmapping to work. I would think 1 unit = 1' or 10' would work for a fps maybe 1 unit = 100' for a flight sim but then again ditto to what Ross C said |
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Thanks a lot guys.. |