Dot3 revisited
Blitz3D Forums/Blitz3D Programming/Dot3 revisited
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Hi, I've been trying to 'understand' how dot3 works, and tweaked Fredborgs DotMyBot example, and ended up with this http://www.tomspeed.com/dot3-tests.zip I had a hell of a time getting it working with parent/child meshes, turns out you have to convert some normals to parent space (I think :), anyways, the effect is nice & subtle. The subdivison test shows you really need a moderately subdivided mesh to get decent results though. Mikkels code is messy...well it is now I got my hands on it :) It's kinda hacked up a bit, still by no means a correct example!, and I've only modified the point light part. Tom |
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That's impressive stuff man :) |
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I can't get it to download - sniff |
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Excellent effect ;) Good Work! |
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Awesome! Bump-mapping adds so much to objects |
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Really, really nice -- looking forward to looking through the code to see how that's achieved... |
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My will not unzip as well :( |
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Ooh I had a suspicious looking e-mail - from a suspicious looking source - Dot3 in the title made me remember this - looks like it is from "Tom Speed" - thankyou. I will now open the sucker up. |
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lol! Hell.... I'd still quarantine it for a week in case it picked up something along the way :) |
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looks nice tom . wouldn't mind having this in my demo. |