How do you set up a 3D View on a BlitzUI Window???

Blitz3D Forums/Blitz3D Programming/How do you set up a 3D View on a BlitzUI Window???

Kozmi(Posted 2004) [#1]
Hi all,

I've gotten to the point in my project where I need to set
up a 3D View on a window in BlitzUI, But I can't seem to
find any documentation explaining how to do this with BlitzUI???

Does anybody have any clues?!? Or better yet... Maybe a code
example showing how this is done? Id' appreciate it very
much for any help you have to offer on this subject!

Thank's very much!


Odds On(Posted 2004) [#2]
Hi DoctorWho,

BlitzUI doesn't have support for 3d viewports, but F-UI 3D does :)


Kozmi(Posted 2004) [#3]
GREAT!!!!!

So basically my level editor is now at a stand Still!
I need to have a 3D Viewport for the perspective view into
the editor! The thing that is making me wonder at this point in time is do I have to redesign my Gui interface
now in F-UI 3D just to get back to where I am now in my
code??? How compatible is F-UI 3D with that of BlitzUI?
I would hate to have to redesign the window interfaces
in F-UI 3D just to get my windows code back to what I
already have had in BlitzUI now!!! Anyways... I understand that F-UI 3D isn't free like BlitzUI is. So... How much does F-UI 3D cost???

Man this is really frustrating now after all that work involved!!! I wise your documentation would explain this
before I had gotten this deep into this project!!! Now im'
in a bad situation now with my project and I can't go any further now!!!

This Suck's...


Pepsi(Posted 2004) [#4]
Keep working on it! Change to F-UI later if you need to. I'm working on a freeware edition 3d editor myself and am using BlitzUI with it.

Look at the blitz's "CameraViewport" command. Here, you can keep a section of the screen for 3d and create BlitzUI commands around it. Works great for me.


Pepsi(Posted 2004) [#5]
Here's a snapshot that I wanted Chris, yes you Chris :)))), to see to try to get him to code the treeview to have a horizontal scrollbar if the treeview node's text is longer than the treeview's window( I decided to delete that paticular post ).

Anyways, it shows that I have a 3d viewport in there behind my feable open/save dialog attempt.

edit: image deleted


Kozmi(Posted 2004) [#6]
Hah ahh...

It's funny that you mentioned what you did, I was exactly
thinking about the same thing with the cameraviewport
command... im' glad to see that it works for ya' and I would
love to see a screenshot of your 3D editor Todd.
Anyways... Thanks alot man!