How do you set up a 3D View on a BlitzUI Window???
Blitz3D Forums/Blitz3D Programming/How do you set up a 3D View on a BlitzUI Window???
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Hi all, I've gotten to the point in my project where I need to set up a 3D View on a window in BlitzUI, But I can't seem to find any documentation explaining how to do this with BlitzUI??? Does anybody have any clues?!? Or better yet... Maybe a code example showing how this is done? Id' appreciate it very much for any help you have to offer on this subject! Thank's very much! |
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Hi DoctorWho, BlitzUI doesn't have support for 3d viewports, but F-UI 3D does :) |
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GREAT!!!!! So basically my level editor is now at a stand Still! I need to have a 3D Viewport for the perspective view into the editor! The thing that is making me wonder at this point in time is do I have to redesign my Gui interface now in F-UI 3D just to get back to where I am now in my code??? How compatible is F-UI 3D with that of BlitzUI? I would hate to have to redesign the window interfaces in F-UI 3D just to get my windows code back to what I already have had in BlitzUI now!!! Anyways... I understand that F-UI 3D isn't free like BlitzUI is. So... How much does F-UI 3D cost??? Man this is really frustrating now after all that work involved!!! I wise your documentation would explain this before I had gotten this deep into this project!!! Now im' in a bad situation now with my project and I can't go any further now!!! This Suck's... |
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Keep working on it! Change to F-UI later if you need to. I'm working on a freeware edition 3d editor myself and am using BlitzUI with it. Look at the blitz's "CameraViewport" command. Here, you can keep a section of the screen for 3d and create BlitzUI commands around it. Works great for me. |
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Here's a snapshot that I wanted Chris, yes you Chris :)))), to see to try to get him to code the treeview to have a horizontal scrollbar if the treeview node's text is longer than the treeview's window( I decided to delete that paticular post ). Anyways, it shows that I have a 3d viewport in there behind my feable open/save dialog attempt. edit: image deleted |
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Hah ahh... It's funny that you mentioned what you did, I was exactly thinking about the same thing with the cameraviewport command... im' glad to see that it works for ya' and I would love to see a screenshot of your 3D editor Todd. Anyways... Thanks alot man! |