Request: VertexX(), Y, Z global flag
Blitz3D Forums/Blitz3D Programming/Request: VertexX(), Y, Z global flag
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Hi, I've been experimenting with Dot3 and in the process I noticed TFormPoint wasn't doing what I expected, because the VertexX() Y & Z commands don't seem to return the global position of a vertex. (am I wrong?) Using a Pivot and repositioning it at each vertex to get global coordinates is too much of a cpu hit. Could we have an optional global flag for the VertexX() Y and Z commands? It'll be faster done natively, and adding a flag won't break anyones existing code if you default it to global=False VertexX(surf, vert[,global]) ; default False ..Y ..Z Cheers Tom |
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I think I messed up again, I've been staring at the screen too long this evening :) |