Request: VertexX(), Y, Z global flag

Blitz3D Forums/Blitz3D Programming/Request: VertexX(), Y, Z global flag

Tom(Posted 2004) [#1]
Hi,

I've been experimenting with Dot3 and in the process I noticed TFormPoint wasn't doing what I expected, because the VertexX() Y & Z commands don't seem to return the global position of a vertex. (am I wrong?)

Using a Pivot and repositioning it at each vertex to get global coordinates is too much of a cpu hit.

Could we have an optional global flag for the VertexX() Y and Z commands? It'll be faster done natively, and adding a flag won't break anyones existing code if you default it to global=False

VertexX(surf, vert[,global]) ; default False
..Y
..Z


Cheers
Tom


Tom(Posted 2004) [#2]
I think I messed up again, I've been staring at the screen too long this evening :)