3DS MAX and object name in blitz
Blitz3D Forums/Blitz3D Programming/3DS MAX and object name in blitz
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Hay all. I have this pole model, At the end of the pole I have a small box which I gave the name node1. Im trying in code to load the model, find the box and hide it. as well as get its global x,y,z Any help would be good. I tried the following. Global oak=LoadMesh("trees\oak\oak.b3d") t=FindChild(oak,"node1") DebugLog t But just got 0 in reply. Iv tried it in both .3ds and b3d |
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Maybe blitz only detects a child entity if it's set in your code? |
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Use LoadAnimMesh, should fix your prob :) |
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nope didnt work Timmy. err Cybergoth. Is there a set way to name it in max ? And hay m8 you missed a good lecture by some wuman from Sony ENT working on the art for Getaway 2. we saw some cool art . shes the lead model/art type on it. Then Danny did a good talk on FMM and AI avoidence. Was really intresting. |
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Ahh Damnation, forgot I posted that It Actually does work m8 as Im sure your aware. What didnt work was the B3D Pipeline. I guess it misses out entity names or something. I cant recal if I tried loading an animmesh with it though so it might just be the same as 3ds.. Im currently loading in a 3ds file and its working perfectly. |
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when you created the objects in 3D Studio Max, did you link them using the 'Select and Link' tool? Regards, Rogue Vector |
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hmm, but should n't everthing be a child of the scene root?. I had the same problem you described. perhaps you should do the find child on the scene root. |