alpha problem

Blitz3D Forums/Blitz3D Programming/alpha problem

Ruz(Posted 2004) [#1]
I was trying to do some overlapping alpha mapped 'grass edges' to break up the harsh edges on walls.
it works fine , but when the lightmap is overlayed , the alpha is destroyed.
where it should be transparent it is white.
is there a work around for this?


Rob Farley(Posted 2004) [#2]
I don't think there is I remember something like this turning up in the bug reports...


Rob Farley(Posted 2004) [#3]
http://www.blitzbasic.com/Community/posts.php?topic=28008


Ruz(Posted 2004) [#4]
aghhh, bang goes my nice fluffy looking grass. just spent two hours on that bugger

also I have problem with sprites, the transparency is not total, ie you can still see the poly , though only faintly . obviously this is no good.
my sprites background is coloured black,0,0,0


Rob Farley(Posted 2004) [#5]
That's a fog issue...

Autofade your sprites so they don't ever touch the fog and you'll be alright.


Ruz(Posted 2004) [#6]
thanks rob, thats a big help


Ruz(Posted 2004) [#7]
I fixed it with entity fx,8
which disbales fog.