alpha problem
Blitz3D Forums/Blitz3D Programming/alpha problem
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I was trying to do some overlapping alpha mapped 'grass edges' to break up the harsh edges on walls. it works fine , but when the lightmap is overlayed , the alpha is destroyed. where it should be transparent it is white. is there a work around for this? |
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I don't think there is I remember something like this turning up in the bug reports... |
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http://www.blitzbasic.com/Community/posts.php?topic=28008 |
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aghhh, bang goes my nice fluffy looking grass. just spent two hours on that bugger also I have problem with sprites, the transparency is not total, ie you can still see the poly , though only faintly . obviously this is no good. my sprites background is coloured black,0,0,0 |
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That's a fog issue... Autofade your sprites so they don't ever touch the fog and you'll be alright. |
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thanks rob, thats a big help |
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I fixed it with entity fx,8 which disbales fog. |