3d sound question

Blitz3D Forums/Blitz3D Programming/3d sound question

DarkNature(Posted 2004) [#1]
I'm trying to play 3d sound in a project I'm doing, but for some reason. the sound volume seems to be very low.

I created a listener, which I attached to my camera and I'm emiting sounds from entities of various distances but no matter what I try with the listeners distance scaling, even large explosions in front of the camera sound muffled and remote.

Is there some wsy to turn up some kind of world-wide volume control, or am I missing a really obvious trick?

Thanks in advance.


Shambler(Posted 2004) [#2]
I reduce the RollOffFactor in the CreateListener command...not sure it that's the right way but it has the wanted effect.


DarkNature(Posted 2004) [#3]
Perfect!

Thanks, Shambler.

Have fun.