3d sound question
Blitz3D Forums/Blitz3D Programming/3d sound question
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I'm trying to play 3d sound in a project I'm doing, but for some reason. the sound volume seems to be very low. I created a listener, which I attached to my camera and I'm emiting sounds from entities of various distances but no matter what I try with the listeners distance scaling, even large explosions in front of the camera sound muffled and remote. Is there some wsy to turn up some kind of world-wide volume control, or am I missing a really obvious trick? Thanks in advance. |
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I reduce the RollOffFactor in the CreateListener command...not sure it that's the right way but it has the wanted effect. |
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Perfect! Thanks, Shambler. Have fun. |