coldet wrapper 1.01

Blitz3D Forums/Blitz3D Programming/coldet wrapper 1.01

elias_t(Posted 2004) [#1]
Ok.
I discovered a global positioning bug in the "coldet.bb" file.
It is fixed now and this trully is the final version of the wrapper.

I added also the ability to add manually triangles to an empty coldet model.

Get it here: http://www.freewebs.com/elias_t/

Bye.


Mousey(Posted 2004) [#2]
Thanks for your work on this Tsiantas. I am not sure what use I have for it at the moment, but it's good to have more collision options available in Blitz.


elias_t(Posted 2004) [#3]
I also uploaded the userlib I mentioned before to create convex hulls out of objects.

It is based on the source of qhull 1.0.
This lib can be very helpful to create hulls out of complex objects.
If you parent the hulls to the original models and use them
for collisions you will have much faster collision tests.

Get it here: http://www.freewebs.com/elias_t/

Here an image:


Qhull homepage is here: http://www.qhull.org/


BlitzSupport(Posted 2004) [#4]
Wow, very nice! Thanks ET!


slenkar(Posted 2004) [#5]
thanks, a nice article in the tutorials section would be luvly!!!


Beaker(Posted 2004) [#6]
Very useful. I was planning on doing something with qhull eons ago, luckily you beat me to it.


TheMan(Posted 2004) [#7]
Thank you very much elias