Perty Light!
Blitz3D Forums/Blitz3D Programming/Perty Light!
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Just playing around with various ways to produce lighted levels, lightmaps, special fx, etc. Thought one of the results looked neat - so I'm just posting it with code. It's just a stone texture (not mine - comes from Cartography Shop example) with a second surface with shadow just on top and a third surface with light on top of that. Then I play around with vertex coordinates. http://www.midnightsynergy.com/stuff/light.zip |
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If that stone texture comes from a Cartography Shop example, you can call me Bob. Cause I made it, and it comes from a gile[s] example. |
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Hey Bob - ;) You're right - it's from the "ruin" of Gile[s]. My oops. I'm just downloading and evaluating so many trial version of various modelers and lightmappers that I got them all confused. |