Coldet wrapper 0.5 released.

Blitz3D Forums/Blitz3D Programming/Coldet wrapper 0.5 released.

elias_t(Posted 2004) [#1]
[edit]
Updated to version 1.0 final
[\edit]


OK.
Here is version 0.5
Along wit source , examples etc.

Go and get it here: http://www.freewebs.com/elias_t/

Coldet is a collision library.
Homepage of coldet:
http://www.photoneffect.com/default.html

Everything works ok except that the ray to anything intersections are not so accurate as I expected.
But I might modify the original coldet lib to get better accuracy.


(tu) sinu(Posted 2004) [#2]
checking it out now, like to see what i get from this what NG doesn't offer.


(tu) sinu(Posted 2004) [#3]
mesh to mesh collisions, nice, need to do some demos to test this.


fredborg(Posted 2004) [#4]
Very nice! This will probably come in handy at some point in time! Thanks for sharing.


BlitzSupport(Posted 2004) [#5]
Cool... I'll check this out tonight!


elias_t(Posted 2004) [#6]
I am in the proccess also to make a dll of qhull
to create convex hulls out of high poly objects
to speed up things.

Also I am thinking to make a wrapper for "Opcode"
wich is faster and better in general.

Will see....

Bye.


Difference(Posted 2004) [#7]
Cool. The qhull project sounds very interesting too.


jfk EO-11110(Posted 2004) [#8]
Thanks a lot Elias!


(tu) sinu(Posted 2004) [#9]
Opcode is used in collision detection for both ODE and tokamak iirc, must be real good then, i'd like to see this in blitz.


Bot Builder(Posted 2004) [#10]
Mmm. even if it's worse than NG(which I'm not sure of), this is free :P cool!


Bouncer(Posted 2004) [#11]
Great job Elias. Wrapper for opcode would rule.


Sweenie(Posted 2004) [#12]
Opcode is used in collision detection for both ODE and tokamak iirc, must be real good then, i'd like to see this in blitz.



Tokamak does not use OPCODE.
They were supposed to use it but decided to go with their own system in the end.


Litobyte(Posted 2004) [#13]
wow, great work!

thanks dude.


elias_t(Posted 2004) [#14]
Hi.
I have uploaded version 1.0 of the coldet wrapper. Everything works ok now. There wasn't actually anything wrong with 0.5. I had made some mistakes in the 2 ray to mesh collision examples. So ray2mesh is 100% accurate now in the examples.

http://www.freewebs.com/elias_t/

This should be considered the final version of the wrapper.

I made also some progress with opcode ...

Bye.


fredborg(Posted 2004) [#15]
Great stuff!


R0B0T0(Posted 2004) [#16]
Thanks elias, the more options we have the better.


BlackJumper(Posted 2004) [#17]
Thanks elias...

I am getting server errors when I try to download, but I will try again later.

I was trying to skim the GNU license under which ColDet is released and wonder what the position is for using this library and your wrapper in commercial productions. Do you have any advice on this ?


Ziltch(Posted 2004) [#18]
Looks very cool


elias_t(Posted 2004) [#19]
Hi.
@BlackJumper.
Coldet is under LGPL.[Lesser Or Library General Public License]

So the same goes for the wrapper.

Wich means in general: You can use it in any project you want and you must make public ONLY [AND IF] the source you alter
in the wrapper or the coldetlib.

http://www.gnu.org/copyleft/gpl-faq.html

See here for more..