Maya Models

Blitz3D Forums/Blitz3D Programming/Maya Models

John Pickford(Posted 2004) [#1]
I've been given some models in Maya format. Is there any way to import these into a Blitz program or convert them to a Blitz supported format?


Rogue Vector(Posted 2004) [#2]
I think 'Deep Exploration' by Right Hemisphere will convert models (with animations) between Maya and Max.
Look here:
http://www.righthemisphere.com/products/dexp/index.htm

You could then use B3D Pipeline in Max to convert your models to the B3D format.
The Pipeline plugin is found here:
http://www.onigirl.com/pipeline/

Hope this helps,

RV


John Pickford(Posted 2004) [#3]
Cheers. I was hoping for a free solution though.

$300 is a lot just to convert a file from one format to another.


Mustang(Posted 2004) [#4]
They do have (or at least had) fully functional 30-day demo. Maybe that's enough for you?


Gabriel(Posted 2004) [#5]
Are they animated? If they're not animated, you could use pretty much any common format that's well supported such as 3ds, obj, etc and convertors for those are all over. But they're probably animated, in which case, does Maya export to DirectX format? Ultimate Unwrap can convert .x to .b3d ( it's not free but you may already own it for all I know, and it's a lot cheaper than Deep Exploration anyway.


jhocking(Posted 2004) [#6]
You can export to DirectX file format from Maya using the free exporters; compiled versions are available from highend3d.com If you don't need skeletal animation then that's all you need to do. If you need skeletal animation then do as Sybixsus suggests, convert from .x to b3d using Ultimate Unwrap.

I'm currently working on a b3d exporter for Maya, but it'll be a little while.

Oh, do you have Maya? Because if not that'll make things tougher; other than Maya and Deep Exploration, I don't know of any tools which open Maya files.


(tu) sinu(Posted 2004) [#7]
i think the demo misses out every nth triangle, iirc, i have the full legal version, if you think i can assist.

ps well i can get access to it.


napole0n(Posted 2004) [#8]
Hiya John,

I can convert them for you if there's not too many of them. You will probably loose smoothing information though, as I still haven't sussed that out. If you're interested, you've got my e-mail from rllmuk.


John Pickford(Posted 2004) [#9]
Cheers Napoleon,

It is only a few models but I'm not sure I can send them out as they are confidential (they belong to a very well known game and have been sent to us to help us prepare a pitch).

Joe, Yes we have Maya here.


napole0n(Posted 2004) [#10]
John:

Exporting directly from Maya to Blitz can be done using Microsoft DirectX export (.X file format). You will loose smoothing, but you can keep UV information and all that. The exporter can be found at
http://www.highend3d.com/files/?group=mayaplugins&section=utilities

You can also use Maya's .OBJ exporter, import it into Milkshape (crappy 3D program but with lots of filesupport) and then export it to B3D using Mark's .B3D exporter, or export to .3DS or .X. I haven't found a way yet to preserve smoothing information, I hope Ultimate Unwrap or Gile[s] can help here, but I won't buy any of those until I know for sure.


John Pickford(Posted 2004) [#11]
Cheers, I'll give that a go. (Well I'll pass the info onto someone who can use Maya)


napole0n(Posted 2004) [#12]
John, check this thread on more Maya > Blitz troubleshooting.

http://www.blitzbasic.com/Community/posts.php?topic=30188