Textureblend flag 4? What does it do?
Blitz3D Forums/Blitz3D Programming/Textureblend flag 4? What does it do?
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Just looking through the Modulate 2X code, I notice this: Case -1 TextureBlend lightmap,2 Case 0 TextureBlend lightmap,5 Case 1 TextureBlend lightmap,6 the help document for TextureBlend refers to this: 0: Do not blend 1: No blend or Alpha (alpha when texture loaded with alpha flag - not recommended for multitexturing - see below) 2: Multiply (default) 3: Add Which raises a question. What does, or what will, "Textureblend texture,4" do? |
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TextureBlend 4 is Dot3 blending. Look at the example in my signature, to see what it does! |
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Oh - excellent, the answer was easy after all. I should pay better attention. ^_^ Thanks! |