Rotation/orientaton problem
Blitz3D Forums/Blitz3D Programming/Rotation/orientaton problem
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Ok I want to make a turret on a tank that swivels and looks exactly at what it’s firing at, this is a simple matter while the tanks orientation remains flat and unchanged, however the tank moves over uneven terrain and it’s orientation changes. How can I still get the tank turret to properly point at it’s target, baring in mind I want to be able to turn the turret and move the gun up and down using the turnentity command. Suggestions would be greatly appreciated! |
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pointentity turret, target or did i miss something? |
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Use, something like:PointEntity turret,target RotateEntity turret,0,EntityYaw(turret),0 |
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I hope you have 3 entities: The tank, the turret house, and the turret. And then you need some math, hmmm... The problem is to make the turret house rotate correctly, right? |
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The turret should be in 2 parts, the turret itself and the gun. pointentity the gun towards the target and then turn the turret based on the gun. Andy |