Okay, 2 in one day from me :D
Just a simple one, and I have a feeling the answer is no, but picture this, if you will. I have my landscape, I have a layer that has a small texture of 512x512 that follows the camera around, to always be beneath it on the landscape. Then texture has a projection of shadows on it from nearby objects. Works fine, but the texture repeats, so under the player is a shadow, then in the distance, the shadow is visible again. Is there anyway to keep just the "original" texture and stop it repeating in the distance? The Clamp U and V options didn't quite seem to have that effect, and indeed nor does their description say it should.
Any ideas?
-Glenn
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