It should be based on your resolution and will vary from monitor to monitor.
Of course not - FOV has nothing to do with resolutions and monitors. CameraZoom command is really not that easily understud and adjustable, FOV would have been so much better... IMO humans have 60-70 sharpish FOV but most games use 90 deg to compensate human total FOV which is ~120 deg but gets blurry in the extremes (something that is impossible to simulate in 3D-games).
Sswift made this handy function:
http://www.blitzbasic.com/codearcs/codearcs.php?code=676
This simple function sets the horizontal FOV of the specified camera.
Now you can set your camera to have an FOV of exactly 90 degrees for rendering cubic environment maps. Yay!
Function SetCameraFOV(Camera, FOV#)
CameraZoom Camera, 1.0 / Tan(FOV#/2.0)
End Function
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