Unfortunately there is not Image save and restore function. It would also be hard to write one since Blitz uses Ram, Vram and has to initialisze a lot of things.
Savegame Functions can become pretty complicated. It is something you should implement from beginning on. This will save you a lot of headache.
You can also keep an array in memory which will store all important information parallely to what you have coded so far. Of course this Array must be able to store all kinds of stuff: meshes, sounds, images, whatever, parent-relations etc. Then you need to write a list of all Variables, Arrays and Types you need to save as well.
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