NEW Tokamak demo
Blitz3D Forums/Blitz3D Programming/NEW Tokamak demo
| ||
I just finished a new Tokamak demo. as always, all art, source and 3d models are free to whomever wants to use them. DOWNLOAD please let me know what you think |
| ||
lol.. you REALLY like Tokamak don't ya ;) Cool demo man :) Tracer |
| ||
Bradford, Nice! What is really great about all the demos is that we can all gain the benefit of other people exporing Tokamak. Thanks Bradford. IPete2. |
| ||
ugh.. soon people will be exfoliating it too ;) Tracer |
| ||
Tracer, yeah, I like Tokamak. I just look at this as a way to enhance my modelling skills (the models are 3DSMax). The hardest part of the both of my demos are creating the geometry (for me anyway) Tokamak makes the physics stuff elementary. it is completely transparent. Just like Blitz-3d hides all the Direct3d set-up stuff, Tokamak hides all the complex physics stuff. I am regurgitating it, not Exfoliating it. |
| ||
Nice demo! Great art and modeling! facinating to just sit and watch. |
| ||
Cool stuff. The 'table' goes wacko after a while. and when you press fire to create more objects, the table is eventually created again and tries to go back to where it's supposed to be. Same for the 'board'. |
| ||
yeah, um don't do that. just kidding. the 'fire' mechanism just recycles through all of the entities. I thought it was interesting that when you 'fire' the boards they try to go back where they are supposed to be. It's an easy fix, just skip those entities. one way to do that is to create an entity counter that increments every time you add a new one. |
| ||
Awesome :) |
| ||
I'm hoping you can help me here. I just completed a re-install of WinXP. I've not installed Blitz yet. I downloaded the demo and copied the .dll to the system32 directory. The program complains that it can't find the .dll. What gives and what do I have to do to get the demo working. Thanks. |
| ||
Make sure you download the SDK from www.tokamakphysics.com and copy the tokamakdll.dll to system32. Tokamakwrapper.dll can either be copied into userlibs or system32 So in all there is three files needed. Tokamakdll.dll (The actual physics dll made by Tokamak) Tokamakwrapper.dll (The wrapper that connects the tokamakdll with blitz) Tokamak.decls (The declarations needed if you want to develop something with Blitz and Tokamak, however not needed to run the executables) |
| ||
Have you guys seen this Orc ragdoll demo? It's pretty awesome. See the bottom end of this thread: http://www.tokamakphysics.com/phpbb/viewtopic.php?t=316 |