New TOKAMAK demo download

Blitz3D Forums/Blitz3D Programming/New TOKAMAK demo download

bradford6(Posted 2004) [#1]
Download my Tokamak demo

EDIT: Thanks to bot builder for the web space!!!
-------------------------------------------------------
www.freewebs.com/botbuilder/tokademo.zip

or

http://blitzstuff.250free.com/zips/tokademo.zip
-------------------------------------------------------



you need the tokamak DLL from www.tokamakphysics.com
as well as sweenies tokamak dll v0.2
(see the tokamak thread for details)


WASD to move
mouselook
right mouse = push rigid body
left mouse = fire


darklordz(Posted 2004) [#2]
Currupt Archive and NO it is NOT my inet conn....
you also didn't include the terrain...


Bot Builder(Posted 2004) [#3]
looks very cool from the picie. dling now.... have you already done multiplemesh support(without using addmesh)? cause that's what I'm doing right now.

[edit]yep. corrupted[/edit]


Tom(Posted 2004) [#4]
Bradford, I'm pretty sure you can distrubite the tokamakdll.dll so long as your program is NOT a physics library (i.e you're not offering or selling a competitor to Tokamak).

It can be used for both shareware & commercial programs. Who in their right mind would buy a game only to find they have to go download an SDK to get a DLL :)

The archive is corrupt as darklordz stated.

Tom


bradford6(Posted 2004) [#5]
EDIT: geocities sucks


bradford6(Posted 2004) [#6]
OK, who can I send this demo to for hosting???


Bot Builder(Posted 2004) [#7]
me :)

bot_builder56 AT fastmail.fm
(replace the AT with an @)


bradford6(Posted 2004) [#8]
Thanks, Bot
I sent you the file.


Bot Builder(Posted 2004) [#9]
very cool demo! uploading...

try this one first(paste it in your bar or try the other one)):
http://www.freewebs.com/botbuilder/tokademo.zip

if that doesn't work (for whatever reason) do this(slower server):

http://blitzstuff.250free.com/zips/tokademo.zip


dangerdave(Posted 2004) [#10]
The 250free.com address was way faster than the freewebs.com address.

Anyway, thanks for hosting.
======================
Thanks for the demo Bill.


Bot Builder(Posted 2004) [#11]
really? huh. cool :)


bradford6(Posted 2004) [#12]
please feel free to use all code/art etc as you please.

please let me know what you think as well.


dangerdave(Posted 2004) [#13]
I started at 27kb/s and dropped 3kb/s on the freewebs.com address.
But your freewebs.com website loaded nice and fast.

On the 250free.com site, I got 271kb/s I think. I only had a couple of seconds to see it.


Bot Builder(Posted 2004) [#14]
hmm. interesting. my 250free.com site loads alot slower for me but the files are faster. that means I'll just have to make freewebs my website, but host files on 250free :)

note the use of the word 'free' in both accounts :) Gotta love that price tag

[edit]ohhh. I'm gonna update the files. I added a routine that sets collisions for multi surfaces so you dont need the 3ds file any more :) plus I'm gonna take out the screenshot[/edit]

[edit]sorry if I interupted anyones download. tried to make the upload as fast as possible but thats hard with a 28.8 internet connection.[/edit]


BlitzSupport(Posted 2004) [#15]
Nice one, Bill! Really shows how well it deals with complex environments.


Bot Builder(Posted 2004) [#16]
yep. very sweet. I was expecting more slowdown with such a comples env. BTW, seems like the funnel before the slide is a bit to small. gets stuck to much :)


bradford6(Posted 2004) [#17]
you can change the size of the items, but it is really you're job to go up there and flush things out (RMB = shoot RB, LMB = push RB)

try changing the size value in the :
fire_rigid_body() function

you can also play around with the initial creation and make the cubes,spheres and cyls smaller...


IPete2(Posted 2004) [#18]
Bradford,

This is ace!

I have spent about 45 minutes playing with it and changing the code a little to see what happens.

One thing I have noticed with all things physics based, is that they all seem to be in slow motion to me.

So I altered the following:

Const FPS=50

period=400/FPS

TOKSIM_Advance(2.25/FPS)

And it all seems a bit more real to me.

I tried changing it opposite too to get a feeling of being in reduced gravity.

I loved the way things clogg up, and you have to unclogg-them.

It's on the way to being a bit of Nintendo style fiddleware rather than a game and I like it for that!

Nice one.

IPete2.


bradford6(Posted 2004) [#19]
I like 'fiddleware' forcing a game where none exists makes the result no fun at all.

When i am get home from reality, I will start another demo...

bye


bradford6(Posted 2004) [#20]
I set up an account on lunarpages for web hosting. anyone use them?

I am hard at work on another demo...soon


Caff(Posted 2004) [#21]
Very nice demo. Cheers :)


Steve C ™(Posted 2004) [#22]
Awesome! I see physics in blitz are going to be quite sophisticated. :)


Physt(Posted 2004) [#23]
Nice Demo!

I love the way the phyics engine can now interact with the environment. Now we're going to start seeing some nice demos!


Bot Builder(Posted 2004) [#24]
here's another version with motion blurring. (just the bb)

http://blitzstuff.250free.com/other/tok_Motion_blur.bb


Tracer(Posted 2004) [#25]
wheee.. 453kb/sec over the 250 one..

VERY cool demo!

Tracer


Dock(Posted 2004) [#26]
This demo is really amazing! This really shows some of the potential for tokamak physics in Blitz games - I think this could possibly change things for quite a lot of games. It will be great when we have objects chained together. Mmmmmm..


bradford6(Posted 2004) [#27]
bot,
I like the motion blur effect. very cool...