New TOKAMAK demo download
Blitz3D Forums/Blitz3D Programming/New TOKAMAK demo download
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Download my Tokamak demo EDIT: Thanks to bot builder for the web space!!! ------------------------------------------------------- www.freewebs.com/botbuilder/tokademo.zip or http://blitzstuff.250free.com/zips/tokademo.zip ------------------------------------------------------- you need the tokamak DLL from www.tokamakphysics.com as well as sweenies tokamak dll v0.2 (see the tokamak thread for details) WASD to move mouselook right mouse = push rigid body left mouse = fire |
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Currupt Archive and NO it is NOT my inet conn.... you also didn't include the terrain... |
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looks very cool from the picie. dling now.... have you already done multiplemesh support(without using addmesh)? cause that's what I'm doing right now. [edit]yep. corrupted[/edit] |
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Bradford, I'm pretty sure you can distrubite the tokamakdll.dll so long as your program is NOT a physics library (i.e you're not offering or selling a competitor to Tokamak). It can be used for both shareware & commercial programs. Who in their right mind would buy a game only to find they have to go download an SDK to get a DLL :) The archive is corrupt as darklordz stated. Tom |
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EDIT: geocities sucks |
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OK, who can I send this demo to for hosting??? |
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me :) bot_builder56 AT fastmail.fm (replace the AT with an @) |
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Thanks, Bot I sent you the file. |
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very cool demo! uploading... try this one first(paste it in your bar or try the other one)): http://www.freewebs.com/botbuilder/tokademo.zip if that doesn't work (for whatever reason) do this(slower server): http://blitzstuff.250free.com/zips/tokademo.zip |
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The 250free.com address was way faster than the freewebs.com address. Anyway, thanks for hosting. ====================== Thanks for the demo Bill. |
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really? huh. cool :) |
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please feel free to use all code/art etc as you please. please let me know what you think as well. |
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I started at 27kb/s and dropped 3kb/s on the freewebs.com address. But your freewebs.com website loaded nice and fast. On the 250free.com site, I got 271kb/s I think. I only had a couple of seconds to see it. |
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hmm. interesting. my 250free.com site loads alot slower for me but the files are faster. that means I'll just have to make freewebs my website, but host files on 250free :) note the use of the word 'free' in both accounts :) Gotta love that price tag [edit]ohhh. I'm gonna update the files. I added a routine that sets collisions for multi surfaces so you dont need the 3ds file any more :) plus I'm gonna take out the screenshot[/edit] [edit]sorry if I interupted anyones download. tried to make the upload as fast as possible but thats hard with a 28.8 internet connection.[/edit] |
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Nice one, Bill! Really shows how well it deals with complex environments. |
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yep. very sweet. I was expecting more slowdown with such a comples env. BTW, seems like the funnel before the slide is a bit to small. gets stuck to much :) |
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you can change the size of the items, but it is really you're job to go up there and flush things out (RMB = shoot RB, LMB = push RB) try changing the size value in the : fire_rigid_body() function you can also play around with the initial creation and make the cubes,spheres and cyls smaller... |
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Bradford, This is ace! I have spent about 45 minutes playing with it and changing the code a little to see what happens. One thing I have noticed with all things physics based, is that they all seem to be in slow motion to me. So I altered the following: Const FPS=50 period=400/FPS TOKSIM_Advance(2.25/FPS) And it all seems a bit more real to me. I tried changing it opposite too to get a feeling of being in reduced gravity. I loved the way things clogg up, and you have to unclogg-them. It's on the way to being a bit of Nintendo style fiddleware rather than a game and I like it for that! Nice one. IPete2. |
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I like 'fiddleware' forcing a game where none exists makes the result no fun at all. When i am get home from reality, I will start another demo... bye |
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I set up an account on lunarpages for web hosting. anyone use them? I am hard at work on another demo...soon |
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Very nice demo. Cheers :) |
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Awesome! I see physics in blitz are going to be quite sophisticated. :) |
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Nice Demo! I love the way the phyics engine can now interact with the environment. Now we're going to start seeing some nice demos! |
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here's another version with motion blurring. (just the bb) http://blitzstuff.250free.com/other/tok_Motion_blur.bb |
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wheee.. 453kb/sec over the 250 one.. VERY cool demo! Tracer |
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This demo is really amazing! This really shows some of the potential for tokamak physics in Blitz games - I think this could possibly change things for quite a lot of games. It will be great when we have objects chained together. Mmmmmm.. |
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bot, I like the motion blur effect. very cool... |