.b3d entityalpha ???
Blitz3D Forums/Blitz3D Programming/.b3d entityalpha ???
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hi ive a test level created using maplet, the levels also lightmapped. im trying to get the level's alpha to change when the player is not in view of the camera. im not sure why the alpha is not working with .b3d's EntityAlpha does not change the mesh? any help please kev |
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You do use values less than 1? A code piece would probably help. |
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any value above 0 causes the mesh to become opaque. |
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anyone else? ive narrowed this down to the model being lightmapped. |
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How are you working the command?EntityAlpha model,alpha Make sure your alpha variable is a float. |
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yes ive the correct sysntax. EntityAlpha levmesh,.5 |