.b3d entityalpha ???

Blitz3D Forums/Blitz3D Programming/.b3d entityalpha ???

Kev(Posted 2004) [#1]
hi

ive a test level created using maplet, the levels also lightmapped. im trying to get the level's alpha to change when the player is not in view of the camera. im not sure why the alpha is not working with .b3d's

EntityAlpha does not change the mesh?
any help please

kev


eBusiness(Posted 2004) [#2]
You do use values less than 1? A code piece would probably help.


Kev(Posted 2004) [#3]
any value above 0 causes the mesh to become opaque.


Kev(Posted 2004) [#4]
anyone else? ive narrowed this down to the model being lightmapped.


Ross C(Posted 2004) [#5]
How are you working the command?


EntityAlpha model,alpha



Make sure your alpha variable is a float.


Kev(Posted 2004) [#6]
yes ive the correct sysntax.
EntityAlpha levmesh,.5