Blitz Lighting Processes ?

Blitz3D Forums/Blitz3D Programming/Blitz Lighting Processes ?

PaulJG(Posted 2004) [#1]
I have quite a lot of lights in my game world, and I want to light the character. He's only really going to be lit by a couple of lights near to him.

I don't want the lighting calculations to include all the lights in the world.

Does anyone know how blitz deals with muliple light sources?

I can't hide or disable the lights, because there is more than one character.


jfk EO-11110(Posted 2004) [#2]
Using too many lights will slow down everything a lot. Using more than 8 lights is a nono.

Instead increase the lights radius. Use lightmaping for the static meshes. Expect to touch some physical limits with multiple dynamic light source entities. Think about to use some other methods such as sswifts shadow system.