Problem with .3DS objects for collision...
Blitz3D Forums/Blitz3D Programming/Problem with .3DS objects for collision...
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Hi all, I have a char in .MD2 and i not have any problem when i declaring my collision like this : EntityType gentCharacter, COLLIDE_CHARACTER EntityRadius gentCharacter, 6,10 Now, i use an .3DS char and i use the same declaration, dunno why the start point of my entityRadius it's alway at the foot of my char ! By this way my char can't never have his foot hit the ground :-( for the moment he flying :-D Dunno if any of you have an idea how i can fix it's. That be great from you... Thanks you all Kiss ya All Stephanie Pailly |
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most likely that thats the models root in the modelling app. Check in the 3d app to see where it's pivot is, most likely at the feet and at 0,0,0. |
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Doh yes you right dear sinu, can i change it's with 3DS max ? Thanks for try to help me Stephanie |
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Woot fixed !! that work :) TY u alot dear SINU !!!! Stephanie |