Problem with .3DS objects for collision...

Blitz3D Forums/Blitz3D Programming/Problem with .3DS objects for collision...

Kissme(Posted 2004) [#1]
Hi all,

I have a char in .MD2 and i not have any problem when i declaring my collision like this :

EntityType gentCharacter, COLLIDE_CHARACTER
EntityRadius gentCharacter, 6,10

Now, i use an .3DS char and i use the same declaration, dunno why the start point of my entityRadius it's alway at the foot of my char ! By this way my char can't never have his foot hit the ground :-( for the moment he flying :-D

Dunno if any of you have an idea how i can fix it's. That be great from you...

Thanks you all

Kiss ya All
Stephanie Pailly


(tu) sinu(Posted 2004) [#2]
most likely that thats the models root in the modelling app.
Check in the 3d app to see where it's pivot is, most likely at the feet and at 0,0,0.


Kissme(Posted 2004) [#3]
Doh yes you right dear sinu, can i change it's with 3DS max ?

Thanks for try to help me
Stephanie


Kissme(Posted 2004) [#4]
Woot fixed !! that work :) TY u alot dear SINU !!!!

Stephanie