Using sprites for menu in 3D

Blitz3D Forums/Blitz3D Programming/Using sprites for menu in 3D

Lorenzo(Posted 2004) [#1]
If anyone can help with this it is much appreciated.
What I have going so far is: 5 sprites used as the title and menu buttons over a 3D background. When the up and down arrow buttons are hit, the appropriate button highlights using changes in alpha. The background has objects animated and just moving around.

What I need is: when the 1st button is highlighted and the Enter button is hit, I want the menu to go away and the background to change to the game. Then when the Esc button is hit, the background and menu comeback.

Any suggestions on how to do this will be much appreciated.


Bremer(Posted 2004) [#2]
You can use "hideentity" to make the sprites disappear and "showentity" to make them come back again. They are not deleted just now shown.


EricZann(Posted 2004) [#3]
If you parent the menu sprites to a pivot, you can hide them all at once just by hiding the pivot.