quake .map files
Blitz3D Forums/Blitz3D Programming/quake .map files
| ||
I am sure i have seen some code to load .map files ? thanks Matt |
| ||
You mean .map from Quake III or Half-life format? I don't think that code to do this exists. If it's Quake III, you can compile to .bsp and load directly in using LoadBSP(). If it's Half-life (i.e. done in Hammer/Worldcraft) you can compile to .bsp, then convert to a .b3d model using BSP Factory - http://www.binary-people.com/app.php?id=3 |
| ||
well its some quake2 stuff i have , but thanks for the info Matt |
| ||
Just as further info.... The half-life (and Counterstrike, blue shift, opposing force etc.) .BSP's are in a previous .BSP format which is incompatible with Blitz's LoadBSP Command. |
| ||
Here's a tutorial on how to load generic .map files http://folk.uio.no/stefanha/MAPFiles.pdf I hope you're well up on your 3D math :) Tom |