quake .map files

Blitz3D Forums/Blitz3D Programming/quake .map files

MattG(Posted 2004) [#1]
I am sure i have seen some code to load .map files ?

thanks

Matt


Caff(Posted 2004) [#2]
You mean .map from Quake III or Half-life format?

I don't think that code to do this exists.

If it's Quake III, you can compile to .bsp and load directly in using LoadBSP(). If it's Half-life (i.e. done in Hammer/Worldcraft) you can compile to .bsp, then convert to a .b3d model using BSP Factory - http://www.binary-people.com/app.php?id=3


MattG(Posted 2004) [#3]
well its some quake2 stuff i have , but thanks for the info

Matt


_PJ_(Posted 2004) [#4]
Just as further info....

The half-life (and Counterstrike, blue shift, opposing force etc.) .BSP's are in a previous .BSP format which is incompatible with Blitz's LoadBSP Command.


Tom(Posted 2004) [#5]
Here's a tutorial on how to load generic .map files

http://folk.uio.no/stefanha/MAPFiles.pdf

I hope you're well up on your 3D math :)

Tom