This is something that's been bothering me, in a theoretical sort of way really, since I don't plan on making any car games, but it'd probably be useful for other things too.
I've seen a few car games, some of them very nice, but how do you go about doing simple collisions for cars? I mean, spheres are ok for player characters, particularly if you use 2 or 3 of them. But a car is so far from being spherical that I can't imagine how that could work.
But there are no commands for box-to-poly collisions, are there? So how would you go about it?
I'm not talking verlet stuff and advanced physics. Just the basic car flat on the ground, "has it hit the wall?" stuff.
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