Vertex x,y,z
Blitz3D Forums/Blitz3D Programming/Vertex x,y,z
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When you retrieve these, are they relative to the mesh or the world ? |
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Mesh |
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but if you pass a second argument, they can be relative to world:LocalX = VertexX(entity) WorldX = VertexX(entity, 1) |
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Dam, that's my problem :) Thanks guys. So the ,1 is global then :) |
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Al - VertexX(Entity) does not exist! Its VertexX(Surface,Index) and its local Ross, see my question : www.blitzbasic.co.nz/Community/posts.php?topic=29399 shows how to retrieve the global data |
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Thanks man. I've found a workaround tho :) Thank you anyway :D |