AnimMesh collisions, do they work?
Blitz3D Forums/Blitz3D Programming/AnimMesh collisions, do they work?
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I have some code that works fine with normal meshes (.b3d format) but when I change these meshes to animmeshes using the LoadAnimMesh command, so that I can access the children entities in it, the collision commands no longer seem to work. I have no idea as to why this is happening, any ideas? Jason. |
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you need to specify a child of the entity to do collisions on ie dog = loadanimmesh("dog.3ds") entitytype dog,TYPE_PLAYER should be something like root = findchild(dog,"root") enttitytype root,TYPE_PLAYER |
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OK Thanks :) Jason. |
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Wouldn't a recursive colllision type do the same thing? |