Entity Alpha and Animated meshes

Blitz3D Forums/Blitz3D Programming/Entity Alpha and Animated meshes

D_Town_Tony(Posted 2004) [#1]
I need to make an animated object semi transparent, any suggestions since entityalpha doesn't work on animated meshes.


Jeremy Alessi(Posted 2004) [#2]
EntityAlpha() should work on an animated mesh. I've noticed that certain environment maps can mess entity alpha up among other things. It's something else causing it to malfunction, not EntityAlpha() on an animated mesh.


RetroBooster(Posted 2004) [#3]
You'll have to change entity alpha again after every updateworld, due to the animation setting the alpha values as well, hope I'm not wrong about this... been a while since I had to do that.


Jeremy Alessi(Posted 2004) [#4]
Perhaps it depends on what you're doing but I tested it with a boned vertex animated .B3D character and alpha worked just fine without updating the alpha constantly.