Entity Alpha and Animated meshes
Blitz3D Forums/Blitz3D Programming/Entity Alpha and Animated meshes
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I need to make an animated object semi transparent, any suggestions since entityalpha doesn't work on animated meshes. |
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EntityAlpha() should work on an animated mesh. I've noticed that certain environment maps can mess entity alpha up among other things. It's something else causing it to malfunction, not EntityAlpha() on an animated mesh. |
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You'll have to change entity alpha again after every updateworld, due to the animation setting the alpha values as well, hope I'm not wrong about this... been a while since I had to do that. |
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Perhaps it depends on what you're doing but I tested it with a boned vertex animated .B3D character and alpha worked just fine without updating the alpha constantly. |