How to on .X animation sequence.

Blitz3D Forums/Blitz3D Programming/How to on .X animation sequence.

CodeOrc(Posted 2004) [#1]
I have a .X animated model with 750 frames.

Frames 670 - 720 are for a walking loop, how do I extract just those frames for my character?

Right now I am Loading the model and running through all the frames but I do not know how to use just the 670 - 720 frames.

thanx for any help people.


poopla(Posted 2004) [#2]
Look through the manual m8, theres a section on animation. I think ExtractAnimSeg() may do what you want. *shrugs*, I havn't messed with that stuff too much ;).


CodeOrc(Posted 2004) [#3]
tx Shattered.

I realized at 3:30am this morning that all I needed to do was update my B3D. Once I did that I could use the ExtractAnimSeq command without issue.

Now my character is running, jumping, and even falling on his face when he hits a small object the size of a small box if the player does not hit jump.

tx again for the helpful info.