How to on .X animation sequence.
Blitz3D Forums/Blitz3D Programming/How to on .X animation sequence.
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I have a .X animated model with 750 frames. Frames 670 - 720 are for a walking loop, how do I extract just those frames for my character? Right now I am Loading the model and running through all the frames but I do not know how to use just the 670 - 720 frames. thanx for any help people. |
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Look through the manual m8, theres a section on animation. I think ExtractAnimSeg() may do what you want. *shrugs*, I havn't messed with that stuff too much ;). |
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tx Shattered. I realized at 3:30am this morning that all I needed to do was update my B3D. Once I did that I could use the ExtractAnimSeq command without issue. Now my character is running, jumping, and even falling on his face when he hits a small object the size of a small box if the player does not hit jump. tx again for the helpful info. |