Code used: (i know you can't run it :) )
Graphics3D 800,600
SetBuffer BackBuffer()
cam=CreateCamera()
PositionEntity cam,0,2,-2
RotateEntity cam,30,0,0
light=CreateLight()
cube=CreateCube()
PositionEntity cube,0,0,-2
cube1=CreateCube(cube)
PositionEntity cube1,0,-0.5,-5
EntityColor cube1,100,100,255
EntityAutoFade cube,10,20
EntityAutoFade cube1,15,20
While Not KeyHit(1)
If MouseDown(1) Then MoveEntity cube,0,0,0.1
If MouseDown(2) Then MoveEntity cube,0,0,-0.1
UpdateWorld
RenderWorld
Flip
Wend
End
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