Basic Lightmapping Example
Blitz3D Forums/Blitz3D Programming/Basic Lightmapping Example
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Does anyone have a link to a very basic lightmapping example? (e.g. lightmapping a cube) (not so much how the lightmap is created - I realize there are tools for that such a Giles - more really to give me a basic understanding of what a lightmap even is. Is it just a second texture applied? etc?) Thanks! Patrick |
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Look over at gamedev.net. Lightmapping uses relatively set routines, there aren't any simply "LightmapCube()" examples floating arround afaik. |
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isn't the yal (yet another lightmapper) in the code archives? |
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Should be, I just didn't think to direct him there :). It also isn't really a "simple example" of lightmapping. |
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Lightmap is basically another texture, usually using the second set of UV-Co-ords :) |
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Yeah, YAL is really too much code to digest all at once. Thanks for the suggestions, though. Maybe I need to spend some time learning about multi-texturing first. |