B3D demo
Blitz3D Forums/Blitz3D Programming/B3D demo
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I just downloaded Blitz3D to try. It looks very nice, a bit intimidating but nice. I already own Blitz+ and I like to make my games use the current desktop screen mode as that is what the user is likely to have optimised his/her setup for. In Blitz+ I find the resolution this way: Global xres=GadgetWidth(Desktop()) - 6 ; fit the left-right frame in the screen Global yres=GadgetHeight(Desktop()) - 22 ; fit the top-bottom frame in the screen The GadgetWidth(Desktop()) command does not seem to work in Blitz3D. Is there an alternative? Thank you in anticipation |
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There is no native command like this, a fact which really annoys me, but it's really easy to get this info from the Windows API through a UserLib. What you do is make a declares file (I call mine "User32.decls") in the B3D userlibs directory, and put this in it: .lib "user32.dll" User32_GetSystemmetrics%( flags% ):"GetSystemMetrics" This allows Blitz to access a function called GetSystemMetrics in user32.dll (which all Windows versions have), which can return desktop resolution (as well as other useful info). For example: DesktopWidth = User32_GetSystemmetrics(0) DesktopHeight = User32_GetSystemmetrics(1) |
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Thank you, Al Mackey. That's really useful :-)) |