projected texture map
Blitz3D Forums/Blitz3D Programming/projected texture map
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anyone know how to create texture map under the character like u can see in Warcraft III game. and also, the texture will deform base on the terrain or mesh surface like it was projected from above to the ground http://us.f1.yahoofs.com/groups/g_11733718/projected.jpg?bcrUX9_AteOpafuP |
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Yes ! Try this link http://www.blitzbasic.co.nz/codearcs/codearcs.php?code=434 |
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I think that Sswift sells one such system :) You are talking about "projected shadows" here... I think that there are few free examples called "towels" (because they act like wet towels thrown to ground) or something in the code archives. |
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i think this one was not a shadow - just a texture mapping onto the ground (or maybe that shadow system use the same method?) |
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SSwift's system lets you use your own pre-generated texture maps too, if you want. I believe it cannot project shadows onto a terrain right out of the box, but I think some users have modified it to project shadows onto a towel, thus solving that little problem. |
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oic, i try swift shadow system then... |
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I think it comes with the shadow system cause in his demo you can switch to that mode. |