Problems in 16bit modes...

Blitz3D Forums/Blitz3D Programming/Problems in 16bit modes...

@rtur(Posted 2003) [#1]
Can I set 32 bit Zbuffer in 16 bit modes?
I have problem with HUDs. They are draws normally in 32bit modes and dissapear in 16bit modes:-( I think it is ZBuffer problem...

PS: Sorry for my english ;-)
PSPS: WBuffer is enabled in 16 bit modes.


TeraBit(Posted 2003) [#2]
No, you cannot set 32 bit Zbuffer in 16 bit mode. If your HUD is disappearing, try setting it's EntityOrder to -1

That should disable ZBuffering and draw it in front of everything.


@rtur(Posted 2003) [#3]
@TeraBit
I know that it SHOULD disable ZBuffering and draw it in front of everything but it does not!
EntityOrder for my Huds is -100.
Any other suggestions?


Anthony Flack(Posted 2003) [#4]
Are you using an orthographic camera?


Rob(Posted 2003) [#5]
Too close to the camera?


@rtur(Posted 2003) [#6]
@Rob
Yes.
Z=1.001


Rob Farley(Posted 2003) [#7]
Check Camera Range. Make sure the near is set close enough.