Problems in 16bit modes...
Blitz3D Forums/Blitz3D Programming/Problems in 16bit modes...
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Can I set 32 bit Zbuffer in 16 bit modes? I have problem with HUDs. They are draws normally in 32bit modes and dissapear in 16bit modes:-( I think it is ZBuffer problem... PS: Sorry for my english ;-) PSPS: WBuffer is enabled in 16 bit modes. |
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No, you cannot set 32 bit Zbuffer in 16 bit mode. If your HUD is disappearing, try setting it's EntityOrder to -1 That should disable ZBuffering and draw it in front of everything. |
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@TeraBit I know that it SHOULD disable ZBuffering and draw it in front of everything but it does not! EntityOrder for my Huds is -100. Any other suggestions? |
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Are you using an orthographic camera? |
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Too close to the camera? |
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@Rob Yes. Z=1.001 |
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Check Camera Range. Make sure the near is set close enough. |