Question on optimizing
Blitz3D Forums/Blitz3D Programming/Question on optimizing
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Hi! I have a system that loads in entities (from a map editor). If the entity is already in the memory, the new entity will be copied (copyEntity) instead of loaded. Now the GFX designers have made a block with the following layers: 1. basic block (ground) 2. object layer 3. vegetation layer. But now it's dog slow. Is it better for them to place individual flowers and trees (seperate meshes), instead of a big mesh containing all the flowers and trees? |
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i'd split the big mesh in clusters of reasonable size. a single surface mesh of 10000 flowers that cannot be occluded automaticly when you turn your back to the half of them might slow things down. |
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thanks, I did this and it helped! |