Question on optimizing

Blitz3D Forums/Blitz3D Programming/Question on optimizing

Jeroen(Posted 2003) [#1]
Hi!

I have a system that loads in entities (from a map editor). If the entity is already in the memory, the new entity will be copied (copyEntity) instead of loaded.

Now the GFX designers have made a block with the following layers:
1. basic block (ground)
2. object layer
3. vegetation layer.

But now it's dog slow. Is it better for them to place individual flowers and trees (seperate meshes), instead of a big mesh containing all the flowers and trees?


jfk EO-11110(Posted 2003) [#2]
i'd split the big mesh in clusters of reasonable size. a single surface mesh of 10000 flowers that cannot be occluded automaticly when you turn your back to the half of them might slow things down.


Jeroen(Posted 2003) [#3]
thanks, I did this and it helped!