Smoothing groups intact in Blitz3D?

Blitz3D Forums/Blitz3D Programming/Smoothing groups intact in Blitz3D?

Danny(Posted 2003) [#1]
When creating objects in a 3D program like lightwave or Max - and applying different smoothing angles to difference surfaces/materials will these be used and 'respected' in blitz3D?

Ok, i understand it depends on HOW i convert them and what 3D object format I use; .b3d / .x / .3ds

But does Blitz support anything like this at all? Or does it render everything it's own way, ignoring previously set smoothing groups?

Sorry for being a lazy #ss and not testing this myself.

Any ideas anyone?

Cheers,
Danny


Rob(Posted 2003) [#2]
Smoothing groups are fine, just use the proper 3dsmax exporter by me or pudding. I call it lazy :)

www.onigirl.com/pipeline


Danny(Posted 2003) [#3]
Thanx Rob, I think I'll use both ;)

Glad to know that it is possible. That bit of info will kick start my lazy #ass and try to figure out what I've been doing wrong all this time.

cheers,
Danny.


jhocking(Posted 2003) [#4]
The b3d file format supports vertex normals, the way to achieve hard edged smoothing groups. Don't use .x or 3ds.


Danny(Posted 2003) [#5]
good tip, cheers!

Danny.