Smoothing groups intact in Blitz3D?
Blitz3D Forums/Blitz3D Programming/Smoothing groups intact in Blitz3D?
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When creating objects in a 3D program like lightwave or Max - and applying different smoothing angles to difference surfaces/materials will these be used and 'respected' in blitz3D? Ok, i understand it depends on HOW i convert them and what 3D object format I use; .b3d / .x / .3ds But does Blitz support anything like this at all? Or does it render everything it's own way, ignoring previously set smoothing groups? Sorry for being a lazy #ss and not testing this myself. Any ideas anyone? Cheers, Danny |
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Smoothing groups are fine, just use the proper 3dsmax exporter by me or pudding. I call it lazy :) www.onigirl.com/pipeline |
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Thanx Rob, I think I'll use both ;) Glad to know that it is possible. That bit of info will kick start my lazy #ass and try to figure out what I've been doing wrong all this time. cheers, Danny. |
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The b3d file format supports vertex normals, the way to achieve hard edged smoothing groups. Don't use .x or 3ds. |
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good tip, cheers! Danny. |