EntityInView -> AnimMesh
Blitz3D Forums/Blitz3D Programming/EntityInView -> AnimMesh
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Hi! I have an odd problem. I use EntityInView to check if an entity is in my camera or not. If not, hide the entity, if yes, show the entity. Now I have animMeshes, trees. Weird enough the foilage is hidden/shown when still in the camera view, and the tree branch is always shown. But it's one mesh! How can this be? |
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Don't use entity in view. Blitz will not render object that can't be seen. Only speed up in hiding is collisions aren't checked for that item :) |
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I use entityinview to speed up and it does just that. Can you share the code that you are using to hide/show the entities? |
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Hey, I guess the problem is something different: it's seems as parts of the meshes are dissapearing. I hope to inform you with a better description...I dont think the show/hide code causes this. Thanks |