fastest way to check if entity is on the ground
Blitz3D Forums/Blitz3D Programming/fastest way to check if entity is on the ground
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Ive been messing with player controls for a 3rd person game (Kinda like Rune) Im using collisionNY() command to see if it was on the ground/floor (to set the animation seq) ;--------- index=countcollisions(entity) if collsionNY(entity,index)<>0 on_ground=1 else on_ground=0 endif ;--------- this works aslong as im on a flat plane. but it doesnt seem to work on ramps., (maybe i need to round the the result to and int?) Im using the check to set the jump and falling animations ,but when on a ramp it stays in falling seq. would a linepick be better? I could just seperate the floor from the level and just use if countcollision(floor)>0 on_ground=1 else on_ground=0 endif bit of a hassle tho..because the levels are made in maplet ,so I would spend a while picking out face's. any idea's? Thanks in advance Zmatrix |
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Check if the collision Y normal is greater than say 0.5, 1.0 would be a flat level normal, .5 would be 30 degrees Tom |
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Thanks Tom It seems to be workig now. Zmatrix |