Dot 3 Bump Mapping

Blitz3D Forums/Blitz3D Programming/Dot 3 Bump Mapping

Akat(Posted 2003) [#1]
how did i manage to generate Dot 3 bump mapping (what i mean the texture with rainbow color - not just white/black bump mapping)


jfk EO-11110(Posted 2003) [#2]
the big commercial apps can do this. they can do something that makes it useful at all: make a normalmap using the details of the shape of a highly detailed Model and draw it to the UV of a Lowpoly version of this Mesh.

Here's Atis Standalone Normalmapper:
http://mirror.ati.com/developer/tools.html

other resources:
http://www.soclab.bth.se/practices/orb.html
http://developer.nvidia.com/object/nv_texture_tools.html
There are also some plugins for photoshop or gimp to create nomalmaps from heightmaps etc., but this doesn't make much sense to me.


Akat(Posted 2003) [#3]
thanqs... but is it compatible with all VGA? im afraid that my game willnt compatible with certain comp?


Rob(Posted 2003) [#4]
it is not compatible with generation 1 hardware accelerated cards.

You need a Geforce or better.


jfk EO-11110(Posted 2003) [#5]
I guess there is a function to detect compatibility?

For Cubemapping it was:
If GfxDriverCaps3D()>=110

Maybe it's the same for dot3?