Dot 3 Bump Mapping
Blitz3D Forums/Blitz3D Programming/Dot 3 Bump Mapping
| ||
how did i manage to generate Dot 3 bump mapping (what i mean the texture with rainbow color - not just white/black bump mapping) |
| ||
the big commercial apps can do this. they can do something that makes it useful at all: make a normalmap using the details of the shape of a highly detailed Model and draw it to the UV of a Lowpoly version of this Mesh. Here's Atis Standalone Normalmapper: http://mirror.ati.com/developer/tools.html other resources: http://www.soclab.bth.se/practices/orb.html http://developer.nvidia.com/object/nv_texture_tools.html There are also some plugins for photoshop or gimp to create nomalmaps from heightmaps etc., but this doesn't make much sense to me. |
| ||
thanqs... but is it compatible with all VGA? im afraid that my game willnt compatible with certain comp? |
| ||
it is not compatible with generation 1 hardware accelerated cards. You need a Geforce or better. |
| ||
I guess there is a function to detect compatibility? For Cubemapping it was: If GfxDriverCaps3D()>=110 Maybe it's the same for dot3? |