exporting meshes to match blitz terrains?

Blitz3D Forums/Blitz3D Programming/exporting meshes to match blitz terrains?

Rob(Posted 2003) [#1]
Any tips on this funky matching lads? I need to match a blitz terrain with the max equivelent so I can bring together various gameplay elements.


Ross C(Posted 2003) [#2]
Will that not be alot of tri's? Anyway, you could manually read the image used for the height map. Get it's width and height, then set up a mesh according to that. Then manually read each pixel, and elevate each vertex according to the rgb value of that.


Rob(Posted 2003) [#3]
Come to think of it, Blitz terrains are getting out of date these days - might be best to stick with a mesh, but in chunks...


Eole(Posted 2003) [#4]
Sswift have a good library to make terrain mesh, or there is a free sample code of a terrain tris in the code archives.

I don't think the terrains are out of date, it' s just that you can't acces at his tris...


Ross C(Posted 2003) [#5]
Well, i think for more advanced things, you'd probably wanna define what you landscape looks like with a terrain, then convert it to a mesh, then use your own LOD.