exporting meshes to match blitz terrains?
Blitz3D Forums/Blitz3D Programming/exporting meshes to match blitz terrains?
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Any tips on this funky matching lads? I need to match a blitz terrain with the max equivelent so I can bring together various gameplay elements. |
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Will that not be alot of tri's? Anyway, you could manually read the image used for the height map. Get it's width and height, then set up a mesh according to that. Then manually read each pixel, and elevate each vertex according to the rgb value of that. |
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Come to think of it, Blitz terrains are getting out of date these days - might be best to stick with a mesh, but in chunks... |
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Sswift have a good library to make terrain mesh, or there is a free sample code of a terrain tris in the code archives. I don't think the terrains are out of date, it' s just that you can't acces at his tris... |
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Well, i think for more advanced things, you'd probably wanna define what you landscape looks like with a terrain, then convert it to a mesh, then use your own LOD. |