Ray Trace
Blitz3D Forums/Blitz3D Programming/Ray Trace
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I've looked through the code archive, and there's almost what I need, but not exactly... I want to do a raytrace, and find out the entity hit, and the world-space coordinates where it's hit. |
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LinePick command is your man.;picked will be 0 or the entity the ray hits picked = LinePick(x,y,z,dx,dy,dz) Lets find out where? PickedX(),PickedY() and PickedZ() tells us! How about the normals of the surface we picked? (bullet richochets, angles and more) PickedNX(), Y and Z! |
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Right! Didn't know about the Picked functions. I feel silly again. Thanks dude! |
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Then you can get your PickedX#(), PickedY#() PickedZ#(), PickedNX#(), PickedNY#() PickedNZ#(), etc etc. :) |
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Didn't I say that? |
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He's talking about the hashes maybe? |