Physics engine demo
Blitz3D Forums/Blitz3D Programming/Physics engine demo
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how do we drive? |
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You don't (yet) after I finish finals tommorow I'm adding the full range of realworld physics interractions. The article over on gamedev is pretty comprehensive. I know it seems like I've produced a pathetic car sim, but this is simply showing the physics I'm working on is capable of much more then just cubes bouncing around. |
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I liked it a lot. I did manage to pop all 4 wheels onto the roof (reverse the verlet?) after a huge drop. |
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Glad ya like it. The wheel inverting needs fixing, I hadnt implemented minimum constraint distances yet as this was only the second day I've been working with it. |
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shattered. are u going to sell access to the physics engine? or open source it? |
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When I'm done you will be more then willing to pay for it. All I can say for now. |
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BTW, it is being designed like in the middleware thread since everyone seemed to want that. *IF* you manually construct your verlet construct for any particular mesh (There will be automated verlet setup methods), it will be contained in a construct wrapper so to sapeak. So you could use the MoveConstruct(Struct%), PositionConstruct(Struct%) functions to control the entire verlet structure. In other words, using a physics rigged entity will be no harder then a blitz entity. I've been thinking of a way to do cylindrical collisions without any slowdown as well.. Should be a very fun week! Anticipate new demo's soonish. |
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I believe before I integrate the vehicle physics module into this, I will add some features that game developers in general will like. Such as constraints with a breakpoint. Then this could be for doors that could be blown off their hinges, or a chandeler that drops ontop some zombies... or blasting the support cables off a platform an enemy is running accross causing him to slide into a vat of acid(woohoo!!) :). |
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How do you drive the thing. What are the keys?? |
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Like I stated before that demo has no vehicular physics code. I've been writting down and plotting out the equations needed for that all day, Soon. |