Dual Shock Question
Blitz3D Forums/Blitz3D Programming/Dual Shock Question
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Hi! We're prototyping minigames for the PS2 using Blitz. So we're using Dual Shock analog sticks... but they have two sticks. How do I read the second stick? |
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I believe the second thumbstick stick was read using the Z and U-axis.... |
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Z-axis gets left and right from the second stick, no luck with U-axis. Any other ideas? |
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I believe the second thumbstick stick was read using the Z and U-axis Thanks. Seems JoyZ() returns the up/down movement and you have to use JoyRoll() for left right.It works, even though it doesn't make a bit of logical sense. I wonder if my PS2 adapter is reporting a controller in its 2nd port, even though there isn't one, hence this "ghost joystick" I've got on port 3....? |
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Looks like it's controller-adapter dependent... My Joyroll() reports god-knows-what. |
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Oh dear :/ |
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> even though it doesn't make a bit of logical sense. Thats what I thought, but once I started playing Soul Reaver 2 on my PC usin my PS2->USB adapter (which broke 2 weeks after I bought it for $5), the game reacted to the right thumbstick in the same matter it did on the original system (the PS2) while there was no option for a 2nd thumbstick in the game at all! |
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dual shock works great in blitz, just the second stick up/down and left/right are the wrong way around which is a pain whne you let users use it and its different to all the other pads. Gamecube, dreamcast and n64 pads work great too. |
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what language does the PS2 want? either i read this wrong, BUT your using Blitz to write a PlayStation 2 game?? I question my self with this one! |
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what language does the PS2 want? either i read this wrong, BUT your using Blitz to write a PlayStation 2 game?? You've read it wrong.He's prototyping on PC's (with Blitz) - the final games will be written for PS2 (not in Blitz). |
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Strange to see a big time company such as Acclaim using Blitz... |
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Yo sinu! How you reading the second stick? I can still only get left/right from JoyZ()! We're using Blitz cause you can knock out a prototype minigame in 3 days or less, with very fast testing/feedback/retest turnaround times. Once the game logic is sound, then we work on the PS2/Xbox. And Neomancer: is that an actual frame from BoogerMan? |
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joyroll() will give you the second axis(up/down) on the second ps2 stick and if it doesn't for you something must be up cos i just tried it :) |
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Ahh! joyroll reports -180 to 180! I was expecting -1 to 1! Cool, thanks man. |
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Sounds good, that prototyping stuff. WolRon: JP & Zed Two also use blitz to prototype among others, nothing to be suprised at really - shows Blitz is pretty usable :) |
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AlmoAtAcclaim: yupp.. I drew it from a magazine on the amiga. since then this guy matches my personality a bit ;o) |
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Cool. Trivia question: Who did the music for BoogerMan? Obscure hint: He also did the music for Amiga Klax and Cyt*Ron. |
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Answer: Matt Furniss! |
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I waited 6 years for that!? |
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Sorry if you were actually waiting. I was waiting to see if anyone would respond before giving the answer. :) |
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epic bump |