How big is too big?

Blitz3D Forums/Blitz3D Programming/How big is too big?

Tyler(Posted 2003) [#1]
I got a 50K polygon terrain, not even textured, 8.5 meg .X file that I want to use for my game. I plug it in to load up and my computer restarts without warning ... soooooo, how big is too big, or how much is too much? Anyone know why this would cause a serious error?


jfk EO-11110(Posted 2003) [#2]
there's a max of 65000 vertices per mesh in directx - some meshes use unshared vertices, thats tris*3. anyhow, there must be a lot of garbage in that x-file to sum up to 8.5 megs! I wouldnt even think a minute about using such a huge file...


Difference(Posted 2003) [#3]
Break the model into smaller parts, and use LoadAnimMesh() to load it. I have loadad such models without problems that way.


IPete2(Posted 2003) [#4]
Hi guys,

I have a level in a project we did last year had over 150,000 triangles.

You should have no problem, as long as the target PC (where you are going to run you terrain on), is up to it.

IPete2.