making race track
Blitz3D Forums/Blitz3D Programming/making race track
| ||
How would I go about just making a road or race track ? |
| ||
A mesh will do, either model the whole track in a 3d package - or create it in pieces to be assembled at runtime. (like a jigsaw) I've just about got my track for my MarioKart clone up and running. Used a grid mesh for the terrain, then multitextured the road pieces over the top. |
| ||
...Or you can use a lofted spline: |
| ||
GFK, *jaw drops down and hits floor* - no way !!!! :) Any chance of seeing this in action ? You've got the clean look I've been trying to do. (but failing miserably) What is a "Lofted Spline" ??. Lofted (by my meaning).. would be raised.. Spline, as in curvey shape. How did you do it !!!!! Spill the beans.. or the cat gets it. Pretty please ;) |
| ||
I can't find the tutorial I used to figure this stuff out, but this looks like it may be useful to you, as it appears to use a similar if not the same technique. |
| ||
Thanks. From the look of it the track is a completely different object from the mesh. Think I'll stick with my method for now. ;) I'll post up a screenie later when its looking alittle better. |
| ||
Least he got you on the right track... |
| ||
Any chance of seeing this in action ? GFK's too modest, so I'll say "Yes, there's every chance - download it from here!" Enjoy the demo. :o) |
| ||
Thanks gents, nice video demo btw. It's not the first time I've tried to download something from that site, but the demo file doesnt exist. |
| ||
demo link does not work... and thanks for all the examples... Rod |
| ||
Hrmm. No, the link to the demo on the page I linked to doesn't work, does it. What an unprofessional bummer. Still, it's the thought that counts. ;o) |
| ||
You could create your track using this continuous bezier code, found Here |