My problem..[with screenshots]
Blitz3D Forums/Blitz3D Programming/My problem..[with screenshots]
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1) my scene consists of an office scene and has a window, and outside that window a bitmap should be displayed: it looks like this in gile: and in blitz looks like this: any ideas how to display that map outside? It has an own surface and is loaded from a separate bitmap file. |
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Thats a problem with you and the author of giles. It looks like perhaps an export bug. It looks as though you are not retaining materials for the characters - no problem. If you have glass with alpha, check the exporter supports alpha or apply a material onto the missing elements from within giles. |
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Well, you can load a sprite in blitz, and place it outside the window. |
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Maybe giles is using some sort of culling routine thats going too far. |
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No. The problem is clearly an exporter from lightwave issue. Perhaps UV coords. |
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Gile just loads the lwo object, while in my blitz app, I convert it with "lightwave rigid convertor by TeraBit software", and there are actually two programs: LWDeformConv (gves a 300kb b3d model) and LWRigidConv (gives a 430kb b3d model) and both look same in blitz3d.. anyone know the difference? thanx guys for your help so far! |
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oh, I forgot to reply to ChrML: NO I cannot do that - because this is not how I work. Everything (3d model , lights and shadows) will be done in Lightwave and then simply converted for blitz3D and used. I want to keep the process as simple as possible.. |
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Rob, 2 things: 1) There is no transparant window - it's just an empty cut in the wall so to say. So no window there! 2) I have applied the texture from within the Gile[s] and you can see it in the screenshot actually the "BG" is selected and you can see the bitmap actually. Furthermore, the outside surface is being altered - depending on what I select (effects) in Gile[s]- it's just that there is no bitmap applied. so I am using exporter in one case and in the other (Gile[s]) I am importing the lwo object. 2 different situations - same result. Maybe I should make something different in Lightwave so it is imported/exported properly?? I just don't know what! Thanx |
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I found out what the problem was, fixed it and am happy. Thanx to all friendly guys around here! Thank you! |