Are sprites now un-pickable? Were they ever?
; CameraPick Example
; ------------------
Graphics3D 640,480,0,2
SetBuffer BackBuffer()
camera=CreateCamera()
PositionEntity camera,0,2,-10
light=CreateLight()
RotateEntity light,90,0,0
plane=CreatePlane()
EntityPickMode plane,2 ; Make the plane entity 'pickable'. Use pick_geometry mode no.2 for polygon collision.
;ground_tex=LoadTexture("media/Chorme-2.bmp")
;EntityTexture plane,ground_tex
cube=createsprite()
EntityPickMode cube,2 ; Make the cube entity 'pickable'. Use pick_geometry mode no.2 for polygon collision.
;cube_tex=LoadTexture("media/b3dlogo.jpg")
;EntityTexture cube,cube_tex
PositionEntity cube,0,4,0
While Not KeyDown( 1 )
If KeyDown( 205 )=True Then TurnEntity camera,0,-1,0
If KeyDown( 203 )=True Then TurnEntity camera,0,1,0
If KeyDown( 208 )=True Then MoveEntity camera,0,0,-0.05
If KeyDown( 200 )=True Then MoveEntity camera,0,0,0.05
; If left mouse button hit then use CameraPick with mouse coordinates
; In this example, only three things can be picked: the plane, the cube, or nothing
If MouseHit(1)=True Then CameraPick(camera,MouseX(),MouseY())
RenderWorld
Text 0,0,"Use cursor keys to move about"
Text 0,20,"Press left mouse button to use CameraPick with mouse coordinates"
Text 0,40,"PickedX: "+PickedX#()
Text 0,60,"PickedY: "+PickedY#()
Text 0,80,"PickedZ: "+PickedZ#()
Text 0,100,"PickedNX: "+PickedNX#()
Text 0,120,"PickedNY: "+PickedNY#()
Text 0,140,"PickedNZ: "+PickedNZ#()
Text 0,160,"PickedTime: "+PickedTime#()
Text 0,180,"PickedEntity: "+PickedEntity()
Text 0,200,"PickedSurface: "+PickedSurface()
Text 0,220,"PickedTriangle: "+PickedTriangle()
Flip
Wend
End
The above is the camerapick example modified with a sprite in place of a cube.. It wont pick the sprite at all.... Is this busted, or never really there in the first place?
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